UnityEngine.CircleEquations_Tests.PointOnCircle_Test C# (CSharp) Method

PointOnCircle_Test() private method

private PointOnCircle_Test ( float radius, float angle, Vector2 expected, Vector2 center ) : void
radius float
angle float
expected Vector2
center Vector2
return void
        public void PointOnCircle_Test(float radius, float angle, Vector2 expected, Vector2 center)
        {
            Vector2 actual = Geometry.PointOnCircle(radius, angle, center);
            if (actual != expected)
                Assert.Fail("Expected: {0}\nActual: {1}", expected, actual);
        }