UnityEngine.CircleEquations_Tests.PointOnCircle_Test C# (CSharp) 메소드

PointOnCircle_Test() 개인적인 메소드

private PointOnCircle_Test ( float radius, float angle, Vector2 expected, Vector2 center ) : void
radius float
angle float
expected Vector2
center Vector2
리턴 void
        public void PointOnCircle_Test(float radius, float angle, Vector2 expected, Vector2 center)
        {
            Vector2 actual = Geometry.PointOnCircle(radius, angle, center);
            if (actual != expected)
                Assert.Fail("Expected: {0}\nActual: {1}", expected, actual);
        }