public bool IsValid()
{
return ((((((((((((((((this.i0 | this.i1) | this.i2) | this.i3) | this.i4) | this.i5) | this.i6) | this.i7) | this.i8) | this.i9) | this.i10) | this.i11) | this.i12) | this.i13) | this.i14) | this.i15) != 0);
}
static internal bool GetPrefab(NetworkHash128 assetId, out GameObject prefab) { prefab = null; if (assetId.IsValid() && guidToPrefab.ContainsKey(assetId) && guidToPrefab[assetId] != null) { prefab = guidToPrefab[assetId]; return(true); } return(false); }