static internal bool GetPrefab(NetworkHash128 assetId, out GameObject prefab)
{
prefab = null;
if (assetId.IsValid() && guidToPrefab.ContainsKey(assetId) && guidToPrefab[assetId] != null)
{
prefab = guidToPrefab[assetId];
return(true);
}
return(false);
}