UnityEditor.ZoomableArea.ZoomableArea C# (CSharp) Method

ZoomableArea() public method

public ZoomableArea ( ) : System
return System
        public ZoomableArea()
        {
            this.m_HBaseRangeMin = 0f;
            this.m_HBaseRangeMax = 1f;
            this.m_VBaseRangeMin = 0f;
            this.m_VBaseRangeMax = 1f;
            this.m_HAllowExceedBaseRangeMin = true;
            this.m_HAllowExceedBaseRangeMax = true;
            this.m_VAllowExceedBaseRangeMin = true;
            this.m_VAllowExceedBaseRangeMax = true;
            this.m_HScaleMin = 1E-05f;
            this.m_HScaleMax = 100000f;
            this.m_VScaleMin = 1E-05f;
            this.m_VScaleMax = 100000f;
            this.m_ScaleWithWindow = false;
            this.m_HSlider = true;
            this.m_VSlider = true;
            this.m_IgnoreScrollWheelUntilClicked = false;
            this.m_EnableMouseInput = true;
            this.m_EnableSliderZoom = true;
            this.m_UpDirection = YDirection.Positive;
            this.m_DrawArea = new Rect(0f, 0f, 100f, 100f);
            this.m_Scale = new Vector2(1f, -1f);
            this.m_Translation = new Vector2(0f, 0f);
            this.m_LastShownAreaInsideMargins = new Rect(0f, 0f, 100f, 100f);
            this.m_MinimalGUI = false;
        }

Same methods

ZoomableArea::ZoomableArea ( bool minimalGUI ) : System
ZoomableArea::ZoomableArea ( bool minimalGUI, bool enableSliderZoom ) : System