UnityEditor.ZoomableArea.SetShownHRange C# (CSharp) Method

SetShownHRange() public method

public SetShownHRange ( float min, float max ) : void
min float
max float
return void
        public void SetShownHRange(float min, float max)
        {
            float num = max - min;
            if (num < 0.1f)
            {
                num = 0.1f;
            }
            this.m_Scale.x = this.drawRect.width / num;
            this.m_Translation.x = -min * this.m_Scale.x;
            this.EnforceScaleAndRange();
        }

Usage Example

        private void InitIfNeeded(ProfilerWindow win)
        {
            if (m_ZoomablePreview != null)
            {
                return;
            }

            m_ZoomablePreview = new ZoomableArea(true, false)
            {
                hRangeMin = 0.0f,
                vRangeMin = 0.0f,
                hRangeMax = 1.0f,
                vRangeMax = 1.0f
            };

            m_ZoomablePreview.SetShownHRange(0, 1);
            m_ZoomablePreview.SetShownVRange(0, 1);

            m_ZoomablePreview.uniformScale    = true;
            m_ZoomablePreview.scaleWithWindow = true;

            var initwidth = 100;
            var maxWidth  = 200;

            m_MulticolumnHeaderState = new MultiColumnHeaderState(new[]
            {
                new MultiColumnHeaderState.Column {
                    headerContent = EditorGUIUtility.TrTextContent("Object"), width = 220, maxWidth = 400, canSort = true
                },
                new MultiColumnHeaderState.Column {
                    headerContent = EditorGUIUtility.TrTextContent("Self Batch Count"), width = initwidth, maxWidth = maxWidth
                },
                new MultiColumnHeaderState.Column {
                    headerContent = EditorGUIUtility.TrTextContent("Cumulative Batch Count"), width = initwidth, maxWidth = maxWidth
                },
                new MultiColumnHeaderState.Column {
                    headerContent = EditorGUIUtility.TrTextContent("Self Vertex Count"), width = initwidth, maxWidth = maxWidth
                },
                new MultiColumnHeaderState.Column {
                    headerContent = EditorGUIUtility.TrTextContent("Cumulative Vertex Count"), width = initwidth, maxWidth = maxWidth
                },
                new MultiColumnHeaderState.Column
                {
                    headerContent = EditorGUIUtility.TrTextContent("Batch Breaking Reason"),
                    width         = 220,
                    maxWidth      = 400,
                    canSort       = false
                },
                new MultiColumnHeaderState.Column {
                    headerContent = EditorGUIUtility.TrTextContent("GameObject Count"), width = initwidth, maxWidth = 400
                },
                new MultiColumnHeaderState.Column {
                    headerContent = EditorGUIUtility.TrTextContent("GameObjects"), width = 150, maxWidth = 400, canSort = false
                },
            });
            foreach (var column in m_MulticolumnHeaderState.columns)
            {
                column.sortingArrowAlignment = TextAlignment.Right;
            }

            m_UGUIProfilerTreeViewState = new UISystemProfilerTreeView.State {
                profilerWindow = win
            };
            var multiColumnHeader = new Headers(m_MulticolumnHeaderState)
            {
                canSort = true, height = 21
            };

            multiColumnHeader.sortingChanged += header => { m_TreeViewControl.Reload(); };
            m_TreeViewControl = new UISystemProfilerTreeView(m_UGUIProfilerTreeViewState, multiColumnHeader);
            m_TreeViewControl.Reload();
        }
All Usage Examples Of UnityEditor.ZoomableArea::SetShownHRange