UnityEditor.WindInspector.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            EditorGUILayout.PropertyField(this.m_Mode, Styles.Mode, new GUILayoutOption[0]);
            this.m_ShowRadius.target = !this.m_Mode.hasMultipleDifferentValues && (this.m_Mode.intValue == 1);
            if (EditorGUILayout.BeginFadeGroup(this.m_ShowRadius.faded))
            {
                EditorGUILayout.PropertyField(this.m_Radius, Styles.Radius, new GUILayoutOption[0]);
            }
            EditorGUILayout.EndFadeGroup();
            EditorGUILayout.PropertyField(this.m_WindMain, Styles.WindMain, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_WindTurbulence, Styles.WindTurbulence, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_WindPulseMagnitude, Styles.WindPulseMagnitude, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_WindPulseFrequency, Styles.WindPulseFrequency, new GUILayoutOption[0]);
            base.serializedObject.ApplyModifiedProperties();
        }