UnityEditor.WindInspector.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_Mode = base.serializedObject.FindProperty("m_Mode");
            this.m_Radius = base.serializedObject.FindProperty("m_Radius");
            this.m_WindMain = base.serializedObject.FindProperty("m_WindMain");
            this.m_WindTurbulence = base.serializedObject.FindProperty("m_WindTurbulence");
            this.m_WindPulseMagnitude = base.serializedObject.FindProperty("m_WindPulseMagnitude");
            this.m_WindPulseFrequency = base.serializedObject.FindProperty("m_WindPulseFrequency");
            this.m_ShowRadius.value = !this.m_Mode.hasMultipleDifferentValues && (this.m_Mode.intValue == 1);
            this.m_ShowRadius.valueChanged.AddListener(new UnityAction(this.Repaint));
        }