UnityEditor.WheelColliderEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            EditorGUILayout.PropertyField(this.m_Mass, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Radius, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_WheelDampingRate, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_SuspensionDistance, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_ForceAppPointDistance, new GUILayoutOption[0]);
            EditorGUILayout.Space();
            EditorGUILayout.PropertyField(this.m_Center, new GUILayoutOption[0]);
            EditorGUILayout.Space();
            StructPropertyGUILayout.GenericStruct(this.m_SuspensionSpring, new GUILayoutOption[0]);
            StructPropertyGUILayout.GenericStruct(this.m_ForwardFriction, new GUILayoutOption[0]);
            StructPropertyGUILayout.GenericStruct(this.m_SidewaysFriction, new GUILayoutOption[0]);
            base.serializedObject.ApplyModifiedProperties();
        }
    }
WheelColliderEditor