UnityEditor.WheelColliderEditor.OnEnable C# (CSharp) Method

OnEnable() public method

public OnEnable ( ) : void
return void
        public void OnEnable()
        {
            this.m_Center = base.serializedObject.FindProperty("m_Center");
            this.m_Radius = base.serializedObject.FindProperty("m_Radius");
            this.m_SuspensionDistance = base.serializedObject.FindProperty("m_SuspensionDistance");
            this.m_SuspensionSpring = base.serializedObject.FindProperty("m_SuspensionSpring");
            this.m_Mass = base.serializedObject.FindProperty("m_Mass");
            this.m_ForceAppPointDistance = base.serializedObject.FindProperty("m_ForceAppPointDistance");
            this.m_WheelDampingRate = base.serializedObject.FindProperty("m_WheelDampingRate");
            this.m_ForwardFriction = base.serializedObject.FindProperty("m_ForwardFriction");
            this.m_SidewaysFriction = base.serializedObject.FindProperty("m_SidewaysFriction");
        }
WheelColliderEditor