UnityEditor.VerticalGridWithSplitter.GetMaxVisibleItems C# (CSharp) Method

GetMaxVisibleItems() public method

public GetMaxVisibleItems ( float height ) : int
height float
return int
        public int GetMaxVisibleItems(float height)
        {
            int num = (int) Mathf.Ceil(((height - this.topMargin) - this.bottomMargin) / (this.itemSize.y + this.verticalSpacing));
            return (num * this.columns);
        }