UnityEditor.TrueTypeFontImporterInspector.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        private void OnEnable()
        {
            this.m_FontSize = base.serializedObject.FindProperty("m_FontSize");
            this.m_TextureCase = base.serializedObject.FindProperty("m_ForceTextureCase");
            this.m_IncludeFontData = base.serializedObject.FindProperty("m_IncludeFontData");
            this.m_FontNamesArraySize = base.serializedObject.FindProperty("m_FontNames.Array.size");
            this.m_CustomCharacters = base.serializedObject.FindProperty("m_CustomCharacters");
            this.m_FontRenderingMode = base.serializedObject.FindProperty("m_FontRenderingMode");
            this.m_FallbackFontReferencesArraySize = base.serializedObject.FindProperty("m_FallbackFontReferences.Array.size");
            if (base.targets.Length == 1)
            {
                this.m_DefaultFontNamesString = this.GetDefaultFontNames();
                this.m_FontNamesString = this.GetFontNames();
                this.SetFontNames(this.m_FontNamesString);
            }
        }