UnityEditor.TreeViewTest.OnGUI C# (CSharp) Method

OnGUI() public method

public OnGUI ( Rect rect ) : void
rect UnityEngine.Rect
return void
        public void OnGUI(Rect rect)
        {
            int controlID = GUIUtility.GetControlID(FocusType.Keyboard, rect);
            Rect position = new Rect(rect.x, rect.y, rect.width, 17f);
            Rect screenRect = new Rect(rect.x, rect.yMax - 20f, rect.width, 20f);
            GUI.Label(position, string.Empty, EditorStyles.toolbar);
            this.m_ColumnHeader.OnGUI(position);
            Profiler.BeginSample("TREEVIEW");
            rect.y += position.height;
            rect.height -= position.height + screenRect.height;
            this.m_TreeView.OnEvent();
            this.m_TreeView.OnGUI(rect, controlID);
            Profiler.EndSample();
            GUILayout.BeginArea(screenRect, this.GetHeader(), EditorStyles.helpBox);
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            GUILayout.FlexibleSpace();
            this.m_BackendData.m_RecursiveFindParentsBelow = GUILayout.Toggle(this.m_BackendData.m_RecursiveFindParentsBelow, GUIContent.Temp("Recursive"), new GUILayoutOption[0]);
            if (GUILayout.Button("Ping", EditorStyles.miniButton, new GUILayoutOption[0]))
            {
                int id = this.GetNumItemsInData() / 2;
                this.m_TreeView.Frame(id, true, true);
                int[] selectedIDs = new int[] { id };
                this.m_TreeView.SetSelection(selectedIDs, false);
            }
            if (GUILayout.Button("Frame", EditorStyles.miniButton, new GUILayoutOption[0]))
            {
                int num5 = this.GetNumItemsInData() / 10;
                this.m_TreeView.Frame(num5, true, false);
                int[] numArray2 = new int[] { num5 };
                this.m_TreeView.SetSelection(numArray2, false);
            }
            GUILayout.EndHorizontal();
            GUILayout.EndArea();
        }