UnityEditor.TreeViewTest.OnColumnRenderer C# (CSharp) Method

OnColumnRenderer() private method

private OnColumnRenderer ( int column, Rect rect ) : void
column int
rect UnityEngine.Rect
return void
        private void OnColumnRenderer(int column, Rect rect)
        {
            if (this.m_HeaderStyle == null)
            {
                this.m_HeaderStyle = new GUIStyle(EditorStyles.toolbarButton);
                this.m_HeaderStyle.padding.left = 4;
                this.m_HeaderStyle.alignment = TextAnchor.MiddleLeft;
                this.m_HeaderStyleRightAligned = new GUIStyle(EditorStyles.toolbarButton);
                this.m_HeaderStyleRightAligned.padding.right = 4;
                this.m_HeaderStyleRightAligned.alignment = TextAnchor.MiddleRight;
            }
            string[] strArray = new string[] { "Name", "Date Modified", "Size", "Kind", "Author", "Platform", "Faster", "Slower" };
            GUI.Label(rect, strArray[column], ((column % 2) != 0) ? this.m_HeaderStyleRightAligned : this.m_HeaderStyle);
        }