UnityEditor.TransformManipulator.TransformData.TransformData C# (CSharp) Method

TransformData() static private method

static private TransformData ( ) : System
return System
            static TransformData()
            {
                s_Alignments = new Quaternion[] { Quaternion.LookRotation(Vector3.right, Vector3.up), Quaternion.LookRotation(Vector3.right, Vector3.forward), Quaternion.LookRotation(Vector3.up, Vector3.forward), Quaternion.LookRotation(Vector3.up, Vector3.right), Quaternion.LookRotation(Vector3.forward, Vector3.right), Quaternion.LookRotation(Vector3.forward, Vector3.up) };
            }
        }