static TransformData()
{
s_Alignments = new Quaternion[] { Quaternion.LookRotation(Vector3.right, Vector3.up), Quaternion.LookRotation(Vector3.right, Vector3.forward), Quaternion.LookRotation(Vector3.up, Vector3.forward), Quaternion.LookRotation(Vector3.up, Vector3.right), Quaternion.LookRotation(Vector3.forward, Vector3.right), Quaternion.LookRotation(Vector3.forward, Vector3.up) };
}
}