private void InitPreview()
{
if (this.m_PreviewUtility == null)
{
this.m_PreviewUtility = new PreviewRenderUtility();
this.m_PreviewUtility.m_CameraFieldOfView = 30f;
}
if (this.m_Mesh == null)
{
this.m_Mesh = PreviewRenderUtility.GetPreviewSphere();
}
if (this.m_Material == null)
{
this.m_Material = EditorGUIUtility.LoadRequired("Previews/Preview3DTextureMaterial.mat") as Material;
}
}