UnityEditor.SubModuleUI.SubModuleUI C# (CSharp) Method

SubModuleUI() public method

public SubModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public SubModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "SubModule", displayName)
        {
            this.m_CheckObjectIndex = -1;
            base.m_ToolTip = "Sub emission of particles. This allows each particle to emit particles in another system.";
            this.Init();
        }