UnityEditor.StructPropertyGUILayout.GenericStruct C# (CSharp) Method

GenericStruct() static private method

static private GenericStruct ( UnityEditor.SerializedProperty property ) : void
property UnityEditor.SerializedProperty
return void
        internal static void GenericStruct(SerializedProperty property, params GUILayoutOption[] options)
        {
            float minHeight = 16f + (16f * GetChildrenCount(property));
            StructPropertyGUI.GenericStruct(GUILayoutUtility.GetRect(EditorGUILayout.kLabelFloatMinW, EditorGUILayout.kLabelFloatMaxW, minHeight, minHeight, EditorStyles.layerMaskField, options), property);
        }

Usage Example

示例#1
0
 internal static void WheelFrictionCurve(SerializedProperty property, params GUILayoutOption[] options)
 {
     StructPropertyGUILayout.GenericStruct(property, options);
 }
All Usage Examples Of UnityEditor.StructPropertyGUILayout::GenericStruct
StructPropertyGUILayout