static private GenericStruct ( UnityEditor.SerializedProperty property ) : void | ||
property | UnityEditor.SerializedProperty | |
리턴 | void |
internal static void GenericStruct(SerializedProperty property, params GUILayoutOption[] options)
{
float minHeight = 16f + (16f * GetChildrenCount(property));
StructPropertyGUI.GenericStruct(GUILayoutUtility.GetRect(EditorGUILayout.kLabelFloatMinW, EditorGUILayout.kLabelFloatMaxW, minHeight, minHeight, EditorStyles.layerMaskField, options), property);
}
internal static void WheelFrictionCurve(SerializedProperty property, params GUILayoutOption[] options) { StructPropertyGUILayout.GenericStruct(property, options); }