UnityEditor.SpriteRendererEditor.FlipToggles C# (CSharp) Method

FlipToggles() private method

private FlipToggles ( ) : void
return void
        private void FlipToggles()
        {
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            Rect position = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, EditorGUILayout.kLabelFloatMaxW, 16f, 16f, EditorStyles.numberField);
            int id = GUIUtility.GetControlID(Contents.flipToggleHash, FocusType.Keyboard, position);
            position = EditorGUI.PrefixLabel(position, id, Contents.flipLabel);
            position.width = 30f;
            this.FlipToggle(position, "X", this.m_FlipX);
            position.x += 30f;
            this.FlipToggle(position, "Y", this.m_FlipY);
            GUILayout.EndHorizontal();
        }