UnityEditor.SplitterGUILayout.GUISplitterGroup.SetVertical C# (CSharp) Method

SetVertical() public method

public SetVertical ( float y, float height ) : void
y float
height float
return void
            public override void SetVertical(float y, float height)
            {
                this.rect.y = y;
                this.rect.height = height;
                RectOffset padding = base.style.padding;
                if (base.isVertical)
                {
                    int num3;
                    if (base.style != GUIStyle.none)
                    {
                        float top = padding.top;
                        float bottom = padding.bottom;
                        if (base.entries.Count != 0)
                        {
                            top = Mathf.Max(top, (float) base.entries[0].margin.top);
                            bottom = Mathf.Max(bottom, (float) base.entries[base.entries.Count - 1].margin.bottom);
                        }
                        y += top;
                        height -= bottom + top;
                    }
                    if (height != this.state.lastTotalSize)
                    {
                        this.state.RelativeToRealSizes((int) height);
                        this.state.lastTotalSize = (int) height;
                        for (num3 = 0; num3 < (this.state.realSizes.Length - 1); num3++)
                        {
                            this.state.DoSplitter(num3, num3 + 1, 0);
                        }
                    }
                    num3 = 0;
                    foreach (GUILayoutEntry entry in base.entries)
                    {
                        float f = this.state.realSizes[num3];
                        entry.SetVertical(Mathf.Round(y), Mathf.Round(f));
                        y += f + base.spacing;
                        num3++;
                    }
                }
                else if (base.style != GUIStyle.none)
                {
                    foreach (GUILayoutEntry entry2 in base.entries)
                    {
                        float num5 = Mathf.Max(entry2.margin.top, padding.top);
                        float num6 = y + num5;
                        float num7 = (height - Mathf.Max(entry2.margin.bottom, padding.bottom)) - num5;
                        if (entry2.stretchHeight != 0)
                        {
                            entry2.SetVertical(num6, num7);
                        }
                        else
                        {
                            entry2.SetVertical(num6, Mathf.Clamp(num7, entry2.minHeight, entry2.maxHeight));
                        }
                    }
                }
                else
                {
                    float num8 = y - this.margin.top;
                    float num9 = height + this.margin.vertical;
                    foreach (GUILayoutEntry entry3 in base.entries)
                    {
                        if (entry3.stretchHeight != 0)
                        {
                            entry3.SetVertical(num8 + entry3.margin.top, num9 - entry3.margin.vertical);
                        }
                        else
                        {
                            entry3.SetVertical(num8 + entry3.margin.top, Mathf.Clamp(num9 - entry3.margin.vertical, entry3.minHeight, entry3.maxHeight));
                        }
                    }
                }
            }
        }
SplitterGUILayout.GUISplitterGroup