UnityEditor.SplitterGUILayout.GUISplitterGroup.SetHorizontal C# (CSharp) Method

SetHorizontal() public method

public SetHorizontal ( float x, float width ) : void
x float
width float
return void
            public override void SetHorizontal(float x, float width)
            {
                if (!base.isVertical)
                {
                    int num;
                    this.state.xOffset = x;
                    if (width != this.state.lastTotalSize)
                    {
                        this.state.RelativeToRealSizes((int) width);
                        this.state.lastTotalSize = (int) width;
                        for (num = 0; num < (this.state.realSizes.Length - 1); num++)
                        {
                            this.state.DoSplitter(num, num + 1, 0);
                        }
                    }
                    num = 0;
                    foreach (GUILayoutEntry entry in base.entries)
                    {
                        float f = this.state.realSizes[num];
                        entry.SetHorizontal(Mathf.Round(x), Mathf.Round(f));
                        x += f + base.spacing;
                        num++;
                    }
                }
                else
                {
                    base.SetHorizontal(x, width);
                }
            }
SplitterGUILayout.GUISplitterGroup