UnityEditor.SplitView.SetupRectsFromSplitter C# (CSharp) Method

SetupRectsFromSplitter() private method

private SetupRectsFromSplitter ( ) : void
return void
        private void SetupRectsFromSplitter()
        {
            if (base.children.Length != 0)
            {
                int num = 0;
                int num2 = 0;
                foreach (int num3 in this.splitState.realSizes)
                {
                    num2 += num3;
                }
                float num5 = 1f;
                if (num2 > (!this.vertical ? base.position.width : base.position.height))
                {
                    num5 = (!this.vertical ? base.position.width : base.position.height) / ((float) num2);
                }
                SavedGUIState state = SavedGUIState.Create();
                for (int i = 0; i < base.children.Length; i++)
                {
                    int num7 = (int) Mathf.Round(this.splitState.realSizes[i] * num5);
                    if (this.vertical)
                    {
                        base.children[i].position = new Rect(0f, (float) num, base.position.width, (float) num7);
                    }
                    else
                    {
                        base.children[i].position = new Rect((float) num, 0f, (float) num7, base.position.height);
                    }
                    num += num7;
                }
                state.ApplyAndForget();
            }
        }