UnityEditor.SketchUpImporterModelEditor.OnEnable C# (CSharp) Method

OnEnable() private method

private OnEnable ( ) : void
return void
        internal override void OnEnable()
        {
            this.m_GenerateBackFace = base.serializedObject.FindProperty("m_GenerateBackFace");
            this.m_MergeCoplanarFaces = base.serializedObject.FindProperty("m_MergeCoplanarFaces");
            this.m_FileUnit = base.serializedObject.FindProperty("m_FileUnit");
            this.m_GlobalScale = base.serializedObject.FindProperty("m_GlobalScale");
            this.m_Latitude = base.serializedObject.FindProperty("m_Latitude");
            this.m_Longitude = base.serializedObject.FindProperty("m_Longitude");
            this.m_NorthCorrection = base.serializedObject.FindProperty("m_NorthCorrection");
            this.m_SelectedNodes = base.serializedObject.FindProperty("m_SelectedNodes");
            this.m_Target = base.target as SketchUpImporter;
            base.OnEnable();
        }