UnityEditor.SketchUpImportDlg.HandleKeyboardEvents C# (CSharp) Method

HandleKeyboardEvents() private method

private HandleKeyboardEvents ( ) : void
return void
        private void HandleKeyboardEvents()
        {
            Event current = Event.current;
            if (((current.type == EventType.KeyDown) && (((current.keyCode == KeyCode.Space) || (current.keyCode == KeyCode.Return)) || (current.keyCode == KeyCode.KeypadEnter))) && ((this.m_Selection != null) && (this.m_Selection.Length > 0)))
            {
                SketchUpNode node = this.m_TreeView.FindNode(this.m_Selection[0]) as SketchUpNode;
                if ((node != null) && (node != this.m_DataSource.root))
                {
                    node.Enabled = !node.Enabled;
                    current.Use();
                    base.Repaint();
                }
            }
        }