public override void OnInspectorGUI()
{
ShaderImporter target = base.target as ShaderImporter;
if (target != null)
{
Shader shader = target.GetShader();
if (shader != null)
{
if (GetNumberOfTextures(shader) != this.propertyNames.Count)
{
this.ResetValues();
}
this.ShowDefaultTextures();
base.ApplyRevertGUI();
}
}
}