UnityEditor.ShaderImporterInspector.Apply C# (CSharp) Method

Apply() private method

private Apply ( ) : void
return void
        internal override void Apply()
        {
            base.Apply();
            ShaderImporter target = base.target as ShaderImporter;
            if (target != null)
            {
                target.SetDefaultTextures(this.propertyNames.ToArray(), this.textures.ToArray());
                AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
            }
        }