UnityEditor.ShaderForgeInspector.ShowShaderErrors C# (CSharp) Method

ShowShaderErrors() private method

private ShowShaderErrors ( Shader s ) : void
s UnityEngine.Shader
return void
		private void ShowShaderErrors( Shader s ) {
			int shaderErrorCount = (int)sutilGetShaderErrorCount.Invoke(null, new object[]{s} );
			if( shaderErrorCount < 1 ) {
				return;
			}

			object[] args = new object[] { s, sutilGetShaderErrors.Invoke( null, new object[] { s } ), this.m_ScrollPosition };
			shinspGetErrorListUI.Invoke(null, args );
			// ShaderInspector.ShaderErrorListUI( s, ShaderUtil.GetShaderErrors( s ), ref this.m_ScrollPosition );
			this.m_ScrollPosition  = (Vector2)args[2];
		}
        private void ShowShaderProperties(Shader s)