UnityEditor.ShaderForgeInspector.OpenCompiledShader C# (CSharp) Method

OpenCompiledShader() public static method

public static OpenCompiledShader ( Shader s ) : void
s UnityEngine.Shader
return void
		public static void OpenCompiledShader(Shader s) {
			
			Type shaderUtil = Type.GetType( "UnityEditor.ShaderUtil,UnityEditor" );
			BindingFlags bfs = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static;
			MethodInfo ocs = shaderUtil.GetMethod( "OpenCompiledShader", bfs );

			string vStr = Application.unityVersion;

			int vMajor = int.Parse(""+vStr[0]);
			int vMinor = int.Parse(""+vStr[2]);

			float vFloat = vMajor + vMinor/10f;

			bool newMethod = vFloat >= 4.5f;

			if(newMethod)
				ocs.Invoke( null, new object[] { s, true } );
			else
				ocs.Invoke( null, new object[] { s } );
		}