UnityEditor.SerializedModule.GetProperty0 C# (CSharp) Method

GetProperty0() public method

public GetProperty0 ( string name ) : UnityEditor.SerializedProperty
name string
return UnityEditor.SerializedProperty
        public SerializedProperty GetProperty0(string name)
        {
            SerializedProperty property = this.m_Object.FindProperty(name);
            if (property == null)
            {
                Debug.LogError("GetProperty0: not found: " + name);
            }
            return property;
        }

Same methods

SerializedModule::GetProperty0 ( string structName, string propName ) : UnityEditor.SerializedProperty