public GetProperty0 ( string name ) : UnityEditor.SerializedProperty | ||
name | string | |
리턴 | UnityEditor.SerializedProperty |
public SerializedProperty GetProperty0(string name)
{
SerializedProperty property = this.m_Object.FindProperty(name);
if (property == null)
{
Debug.LogError("GetProperty0: not found: " + name);
}
return property;
}
SerializedModule::GetProperty0 ( string structName, string propName ) : UnityEditor.SerializedProperty |