UnityEditor.SerializedMinMaxGradient.SetMinMaxState C# (CSharp) Method

SetMinMaxState() private method

private SetMinMaxState ( MinMaxGradientState newState ) : void
newState MinMaxGradientState
return void
        private void SetMinMaxState(MinMaxGradientState newState)
        {
            if (newState != this.state)
            {
                this.m_MinMaxState.intValue = (int) newState;
            }
        }