UnityEditor.SerializedMinMaxGradient.SerializedMinMaxGradient C# (CSharp) Method

SerializedMinMaxGradient() public method

public SerializedMinMaxGradient ( SerializedModule m ) : System
m SerializedModule
return System
        public SerializedMinMaxGradient(SerializedModule m)
        {
            this.Init(m, "gradient");
        }

Same methods

SerializedMinMaxGradient::SerializedMinMaxGradient ( SerializedModule m, string name ) : System