internal virtual void SetSearchFilter(string searchFilter, SearchMode mode, bool setAll)
{
this.m_SearchMode = mode;
this.m_SearchFilter = searchFilter;
if (setAll)
{
foreach (SearchableEditorWindow window in searchableWindows)
{
if (((window != this) && (window.m_HierarchyType == this.m_HierarchyType)) && (window.m_HierarchyType != HierarchyType.Assets))
{
window.SetSearchFilter(this.m_SearchFilter, this.m_SearchMode, false);
}
}
}
base.Repaint();
EditorApplication.Internal_CallSearchHasChanged();
}