UnityEditor.SceneViewGrid.Register C# (CSharp) Method

Register() public method

public Register ( SceneView source ) : void
source SceneView
return void
        public void Register(SceneView source)
        {
            this.xGrid.valueChanged.AddListener(new UnityAction(source.Repaint));
            this.yGrid.valueChanged.AddListener(new UnityAction(source.Repaint));
            this.zGrid.valueChanged.AddListener(new UnityAction(source.Repaint));
        }
    }