UnityEditor.SavedRenderTargetState.SavedRenderTargetState C# (CSharp) Method

SavedRenderTargetState() private method

private SavedRenderTargetState ( ) : System
return System
        internal SavedRenderTargetState()
        {
            GL.PushMatrix();
            if (ShaderUtil.hardwareSupportsRectRenderTexture)
            {
                this.renderTexture = RenderTexture.active;
            }
            this.viewport = ShaderUtil.rawViewportRect;
            this.scissor = ShaderUtil.rawScissorRect;
        }
SavedRenderTargetState