UnityEditor.SavedRenderTargetState.Restore C# (CSharp) Method

Restore() private method

private Restore ( ) : void
return void
        internal void Restore()
        {
            if (ShaderUtil.hardwareSupportsRectRenderTexture)
            {
                EditorGUIUtility.SetRenderTextureNoViewport(this.renderTexture);
            }
            ShaderUtil.rawViewportRect = this.viewport;
            ShaderUtil.rawScissorRect = this.scissor;
            GL.PopMatrix();
        }
    }

Usage Example

        public Texture EndPreview()
        {
            Unsupported.RestoreOverrideLightingSettings();

            m_SavedState.Restore();
            FinishFrame();
            return(m_RenderTexture);
        }
All Usage Examples Of UnityEditor.SavedRenderTargetState::Restore
SavedRenderTargetState