UnityEditor.SavedFloat.SavedFloat C# (CSharp) Method

SavedFloat() public method

public SavedFloat ( string name, float value ) : System
name string
value float
return System
        public SavedFloat(string name, float value)
        {
            this.m_Name = name;
            this.m_Value = EditorPrefs.GetFloat(name, value);
        }
SavedFloat