UnityEditor.RotationModuleUI.RotationModuleUI C# (CSharp) Method

RotationModuleUI() public method

public RotationModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
return System
        public RotationModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "RotationModule", displayName)
        {
            base.m_ToolTip = "Controls the angular velocity of each particle during its lifetime.";
        }