UnityEditor.RotationModuleUI.Init C# (CSharp) Method

Init() protected method

protected Init ( ) : void
return void
        protected override void Init()
        {
            if (this.m_Z == null)
            {
                if (s_Texts == null)
                {
                    s_Texts = new Texts();
                }
                this.m_X = new SerializedMinMaxCurve(this, s_Texts.x, "x", ModuleUI.kUseSignedRange);
                this.m_Y = new SerializedMinMaxCurve(this, s_Texts.y, "y", ModuleUI.kUseSignedRange);
                this.m_Z = new SerializedMinMaxCurve(this, s_Texts.z, "curve", ModuleUI.kUseSignedRange);
                this.m_X.m_RemapValue = 57.29578f;
                this.m_Y.m_RemapValue = 57.29578f;
                this.m_Z.m_RemapValue = 57.29578f;
                this.m_SeparateAxes = base.GetProperty("separateAxes");
            }
        }