UnityEditor.RigidbodyEditor.OnInspectorGUI C# (CSharp) Method

OnInspectorGUI() public method

public OnInspectorGUI ( ) : void
return void
        public override void OnInspectorGUI()
        {
            base.DrawDefaultInspector();
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            this.m_Constraints.isExpanded = EditorGUILayout.Foldout(this.m_Constraints.isExpanded, "Constraints", true);
            GUILayout.EndHorizontal();
            base.serializedObject.Update();
            RigidbodyConstraints intValue = (RigidbodyConstraints) this.m_Constraints.intValue;
            if (this.m_Constraints.isExpanded)
            {
                EditorGUI.indentLevel++;
                this.ToggleBlock(intValue, m_FreezePositionLabel, 1, 2, 3);
                this.ToggleBlock(intValue, m_FreezeRotationLabel, 4, 5, 6);
                EditorGUI.indentLevel--;
            }
        }