UnityEditor.RigidbodyEditor.ConstraintToggle C# (CSharp) Method

ConstraintToggle() private method

private ConstraintToggle ( Rect r, string label, RigidbodyConstraints value, int bit ) : void
r UnityEngine.Rect
label string
value RigidbodyConstraints
bit int
return void
        private void ConstraintToggle(Rect r, string label, RigidbodyConstraints value, int bit)
        {
            bool flag = (value & (((int) 1) << bit)) != RigidbodyConstraints.None;
            EditorGUI.showMixedValue = (this.m_Constraints.hasMultipleDifferentValuesBitwise & (((int) 1) << bit)) != 0;
            EditorGUI.BeginChangeCheck();
            int indentLevel = EditorGUI.indentLevel;
            EditorGUI.indentLevel = 0;
            flag = EditorGUI.ToggleLeft(r, label, flag);
            EditorGUI.indentLevel = indentLevel;
            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObjects(base.targets, "Edit Constraints");
                this.m_Constraints.SetBitAtIndexForAllTargetsImmediate(bit, flag);
            }
            EditorGUI.showMixedValue = false;
        }