UnityEditor.Rigidbody2DEditor.ToggleFreezeRotation C# (CSharp) Method

ToggleFreezeRotation() private method

private ToggleFreezeRotation ( RigidbodyConstraints2D constraints, GUIContent label, int z ) : void
constraints RigidbodyConstraints2D
label UnityEngine.GUIContent
z int
return void
        private void ToggleFreezeRotation(RigidbodyConstraints2D constraints, GUIContent label, int z)
        {
            GUILayout.BeginHorizontal(new GUILayoutOption[0]);
            Rect position = GUILayoutUtility.GetRect(EditorGUIUtility.fieldWidth, EditorGUILayout.kLabelFloatMaxW, 16f, 16f, EditorStyles.numberField);
            int id = GUIUtility.GetControlID(0x1c3f, FocusType.Keyboard, position);
            position = EditorGUI.PrefixLabel(position, id, label);
            position.width = 30f;
            this.ConstraintToggle(position, "Z", constraints, z);
            GUILayout.EndHorizontal();
        }
    }