UnityEditor.Rigidbody2DEditor.FixedEndFadeGroup C# (CSharp) Method

FixedEndFadeGroup() private static method

private static FixedEndFadeGroup ( float value ) : void
value float
return void
        private static void FixedEndFadeGroup(float value)
        {
            if ((value != 0f) && (value != 1f))
            {
                EditorGUILayout.EndFadeGroup();
            }
        }

Usage Example

 private void ShowBodyInfoProperties()
 {
     this.m_ShowInfo.target = EditorGUILayout.Foldout(this.m_ShowInfo.target, "Info", true);
     if (EditorGUILayout.BeginFadeGroup(this.m_ShowInfo.faded))
     {
         if (base.targets.Length == 1)
         {
             Rigidbody2D rigidbody2D = base.targets[0] as Rigidbody2D;
             EditorGUI.BeginDisabledGroup(true);
             EditorGUILayout.Vector2Field("Position", rigidbody2D.position, new GUILayoutOption[0]);
             EditorGUILayout.FloatField("Rotation", rigidbody2D.rotation, new GUILayoutOption[0]);
             EditorGUILayout.Vector2Field("Velocity", rigidbody2D.velocity, new GUILayoutOption[0]);
             EditorGUILayout.FloatField("Angular Velocity", rigidbody2D.angularVelocity, new GUILayoutOption[0]);
             EditorGUILayout.FloatField("Inertia", rigidbody2D.inertia, new GUILayoutOption[0]);
             EditorGUILayout.Vector2Field("Local Center of Mass", rigidbody2D.centerOfMass, new GUILayoutOption[0]);
             EditorGUILayout.Vector2Field("World Center of Mass", rigidbody2D.worldCenterOfMass, new GUILayoutOption[0]);
             EditorGUILayout.LabelField("Sleep State", (!rigidbody2D.IsSleeping()) ? "Awake" : "Asleep", new GUILayoutOption[0]);
             EditorGUI.EndDisabledGroup();
             this.ShowContacts(rigidbody2D);
             base.Repaint();
         }
         else
         {
             EditorGUILayout.HelpBox("Cannot show Info properties when multiple bodies are selected.", MessageType.Info);
         }
     }
     Rigidbody2DEditor.FixedEndFadeGroup(this.m_ShowInfo.faded);
 }
All Usage Examples Of UnityEditor.Rigidbody2DEditor::FixedEndFadeGroup