UnityEditor.RectangleTool.HandleClutchKeys C# (CSharp) Method

HandleClutchKeys() public method

public HandleClutchKeys ( ) : void
return void
        public void HandleClutchKeys()
        {
            Event current = Event.current;
            switch (current.type)
            {
                case EventType.KeyDown:
                    if (current.keyCode == KeyCode.R)
                    {
                        this.m_RippleTimeClutch = true;
                    }
                    break;

                case EventType.KeyUp:
                    if (current.keyCode == KeyCode.R)
                    {
                        this.m_RippleTimeClutch = false;
                    }
                    break;
            }
        }