UnityEditor.RectHandles.PivotHandleCap C# (CSharp) Method

PivotHandleCap() public static method

public static PivotHandleCap ( int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType ) : void
controlID int
position Vector3
rotation UnityEngine.Quaternion
size float
eventType EventType
return void
        public static void PivotHandleCap(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType)
        {
            if (s_Styles == null)
            {
                s_Styles = new Styles();
            }
            if (eventType != EventType.Layout)
            {
                if (eventType == EventType.Repaint)
                {
                    DrawImageBasedCap(controlID, position, rotation, size, s_Styles.pivotdot, s_Styles.pivotdotactive);
                }
            }
            else
            {
                HandleUtility.AddControl(controlID, HandleUtility.DistanceToCircle(position, size * 0.5f));
            }
        }