UnityEditor.RectHandles.GetScaleCursor C# (CSharp) Method

GetScaleCursor() private static method

private static GetScaleCursor ( Vector2 direction ) : MouseCursor
direction Vector2
return MouseCursor
        private static MouseCursor GetScaleCursor(Vector2 direction)
        {
            float num = Mathf.Atan2(direction.x, direction.y) * 57.29578f;
            if (num < 0f)
            {
                num = 360f + num;
            }
            if (num >= 27.5f)
            {
                if (num < 72.5f)
                {
                    return MouseCursor.ResizeUpRight;
                }
                if (num < 117.5f)
                {
                    return MouseCursor.ResizeHorizontal;
                }
                if (num < 162.5f)
                {
                    return MouseCursor.ResizeUpLeft;
                }
                if (num < 207.5f)
                {
                    return MouseCursor.ResizeVertical;
                }
                if (num < 252.5f)
                {
                    return MouseCursor.ResizeUpRight;
                }
                if (num < 297.5f)
                {
                    return MouseCursor.ResizeHorizontal;
                }
                if (num < 342.5f)
                {
                    return MouseCursor.ResizeUpLeft;
                }
            }
            return MouseCursor.ResizeVertical;
        }

Usage Example

示例#1
0
        private static void HandleDirectionalCursor(Vector3 handlePosition, Vector3 handlePlaneNormal, Vector3 direction)
        {
            Vector2 mousePosition = Event.current.mousePosition;
            Plane   plane         = new Plane(handlePlaneNormal, handlePosition);
            Vector3 worldPos;

            if (RectHandles.RaycastGUIPointToWorldHit(mousePosition, plane, out worldPos))
            {
                Vector2 direction2 = RectHandles.WorldToScreenSpaceDir(worldPos, direction);
                Rect    position   = new Rect(mousePosition.x - 100f, mousePosition.y - 100f, 200f, 200f);
                EditorGUIUtility.AddCursorRect(position, RectHandles.GetScaleCursor(direction2));
            }
        }
All Usage Examples Of UnityEditor.RectHandles::GetScaleCursor