UnityEditor.ProfilerWindow.ProfilerWindow C# (CSharp) Method

ProfilerWindow() public method

public ProfilerWindow ( ) : System
return System
        public ProfilerWindow()
        {
            float[] relativeSizes = new float[] { 50f, 50f };
            int[] minSizes = new int[] { 50, 50 };
            this.m_VertSplit = new SplitterState(relativeSizes, minSizes, null);
            float[] singleArray2 = new float[] { 70f, 30f };
            int[] numArray2 = new int[] { 450, 50 };
            this.m_ViewSplit = new SplitterState(singleArray2, numArray2, null);
            float[] singleArray3 = new float[] { 20f, 80f };
            int[] numArray3 = new int[] { 100, 100 };
            this.m_NetworkSplit = new SplitterState(singleArray3, numArray3, null);
            this.m_AttachProfilerUI = new AttachProfilerUI();
            this.m_GraphPos = Vector2.zero;
            this.m_PaneScroll = new Vector2[9];
            this.m_PaneScroll_AudioChannels = Vector2.zero;
            this.m_PaneScroll_AudioDSP = Vector2.zero;
            this.m_PaneScroll_AudioClips = Vector2.zero;
            this.m_ViewType = ProfilerViewType.Hierarchy;
            this.m_CurrentArea = ProfilerArea.CPU;
            this.m_ShowDetailedMemoryPane = ProfilerMemoryView.Simple;
            this.m_ShowDetailedAudioPane = ProfilerAudioView.Stats;
            this.m_ShowInactiveDSPChains = false;
            this.m_HighlightAudibleDSPChains = true;
            this.m_DSPGraphZoomFactor = 1f;
            this.m_CurrentFrame = -1;
            this.m_LastFrameFromTick = -1;
            this.m_PrevLastFrame = -1;
            this.m_LastAudioProfilerFrame = -1;
            this.m_ChartOldMax = new float[] { -1f, -1f };
            this.m_ChartMaxClamp = 70000f;
            this.m_TimelineViewDetail = false;
            this.m_GatherObjectReferences = true;
            this.m_AudioProfilerGroupView = null;
            this.m_AudioProfilerClipView = null;
            this.m_SelectedMemRecordMode = ProfilerMemoryRecordMode.None;
            this.s_CheckMark = '✔';
            this.msgNames = new string[] { "UserMessage", "ObjectDestroy", "ClientRpc", "ObjectSpawn", "Owner", "Command", "LocalPlayerTransform", "SyncEvent", "SyncVars", "SyncList", "ObjectSpawnScene", "NetworkInfo", "SpawnFinished", "ObjectHide", "CRC", "ClientAuthority" };
            this.msgFoldouts = new bool[] { true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false };
        }