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UnityEditor
ProfilerWindow
OnFocus
UnityEditor.ProfilerWindow.OnFocus C# (CSharp) Method
ProfilerWindow Class Documentation
显示文件
Open project: CarlosHBC/UnityDecompiled
OnFocus()
private
method
private
OnFocus
( ) :
void
return
void
private void OnFocus() { if (Profiler.supported) { Profiler.enabled = this.m_Recording; } }
ProfilerWindow
AddAreaClick
AudioProfilerToggle
Awake
BuildColumns
CheckForPlatformModuleChange
CheckFrameData
ClearSelectedPropertyPath
CreateProperty
DrawAudioPane
DrawBackground
DrawCPUOrRenderingPane
DrawCPUOrRenderingToolbar
DrawDetailedMemoryPane
DrawEmptyCPUOrRenderingDetailPane
DrawMainToolbar
DrawMemoryPane
DrawMemoryToolbar
DrawNetworkOperationsPane
DrawOtherToolbar
DrawOverviewText
DrawPane
FrameNavigationControls
GenerateRect
GetActiveVisibleFrameIndex
GetSearch
HandleCommandEvents
Initialize
IsSearching
MemRecordModeClick
NextFrame
OnDestroy
OnDisable
OnEnable
OnFocus
OnGUI
OnLostFocus
PickFrameLabel
PrevFrame
ProfilerColumnNames
ProfilerWindow
RefreshMemoryData
RepaintAllProfilerWindows
SearchFieldGUI
SetCurrentFrame
SetCurrentFrameDontPause
SetMemoryProfilerInfo
SetProfileDeepScripts
SetSearch
SetSelectedPropertyPath
ShowProfilerWindow
UpdateChartGrid
UpdateCharts